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	<title>Comments on: Interactive storytelling &amp; dialogue</title>
	<atom:link href="http://www.collectingsmiles.com/news/interactive-storytelling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.collectingsmiles.com/news/interactive-storytelling/</link>
	<description>Personal blog of Jens Andersson and news about Collecting Smiles projects</description>
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		<title>By: Priyankar</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4564</link>
		<dc:creator>Priyankar</dc:creator>
		<pubDate>Tue, 16 Aug 2011 06:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4564</guid>
		<description>I love this game. Plzzzzzz make the 2part of the game. We all want to know the end.</description>
		<content:encoded><![CDATA[<p>I love this game. Plzzzzzz make the 2part of the game. We all want to know the end.</p>
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		<title>By: AisforAxe</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4557</link>
		<dc:creator>AisforAxe</dc:creator>
		<pubDate>Sun, 24 Apr 2011 01:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4557</guid>
		<description>I remember playing this like three years ago, I still play it sometimes. The Topics aproach is a good way of solving the interacion problem with other characters, over the years I learned to apreciate it.
 I Really hope you continue with this once you finished your other projects.</description>
		<content:encoded><![CDATA[<p>I remember playing this like three years ago, I still play it sometimes. The Topics aproach is a good way of solving the interacion problem with other characters, over the years I learned to apreciate it.<br />
 I Really hope you continue with this once you finished your other projects.</p>
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		<title>By: Lesley</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4548</link>
		<dc:creator>Lesley</dc:creator>
		<pubDate>Fri, 03 Sep 2010 00:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4548</guid>
		<description>I keep checking in on this game from time to time.  I really hope you do continue to develop it.  The gameplay dynamics are really different than in any other game I&#039;ve played, but they are also intuitive.  It makes me wonder why no one has tried this before.   Plus the graphics are wonderful, and your characters are endearing.  I hope to see more from you guys!</description>
		<content:encoded><![CDATA[<p>I keep checking in on this game from time to time.  I really hope you do continue to develop it.  The gameplay dynamics are really different than in any other game I&#8217;ve played, but they are also intuitive.  It makes me wonder why no one has tried this before.   Plus the graphics are wonderful, and your characters are endearing.  I hope to see more from you guys!</p>
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		<title>By: YASO</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4542</link>
		<dc:creator>YASO</dc:creator>
		<pubDate>Sat, 10 Apr 2010 11:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4542</guid>
		<description>When will  you complete the game???It is wonderful...</description>
		<content:encoded><![CDATA[<p>When will  you complete the game???It is wonderful&#8230;</p>
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		<title>By: Jens</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4537</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Fri, 08 Jan 2010 13:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4537</guid>
		<description>The controls should be very simple. Arrow-keys and space should be enough. If you have a controller plugged in, you could use that one. Let me know if that doesn&#039;t work.</description>
		<content:encoded><![CDATA[<p>The controls should be very simple. Arrow-keys and space should be enough. If you have a controller plugged in, you could use that one. Let me know if that doesn&#8217;t work.</p>
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		<title>By: Loeweherz</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4536</link>
		<dc:creator>Loeweherz</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4536</guid>
		<description>I cant seem to figure out the controls on the computer, or why they&#039;re not working. :( someone help?</description>
		<content:encoded><![CDATA[<p>I cant seem to figure out the controls on the computer, or why they&#8217;re not working. :( someone help?</p>
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		<title>By: Lemonhead</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4534</link>
		<dc:creator>Lemonhead</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4534</guid>
		<description>I really love the art and the gameplay concept, plus the story looks very promising. Hope to see it finished! Three minor things though: 1) nevermind the lack of a proper exit function, the full game will need save/restore capabilities 2) while I understand you want the player to select important topics and not spam them, 4 slots is still too little, making it rather inconvenient to walk back and forth and bring up the topics again 3) there should be a way to skip the scrolling of text so the entire block appears at once, since the same dialogue may be repeated many times and no one wants to wait for them to load again and again when trying to save a topic at the end of the block
Thank you though, for making such a wonderful demo =]</description>
		<content:encoded><![CDATA[<p>I really love the art and the gameplay concept, plus the story looks very promising. Hope to see it finished! Three minor things though: 1) nevermind the lack of a proper exit function, the full game will need save/restore capabilities 2) while I understand you want the player to select important topics and not spam them, 4 slots is still too little, making it rather inconvenient to walk back and forth and bring up the topics again 3) there should be a way to skip the scrolling of text so the entire block appears at once, since the same dialogue may be repeated many times and no one wants to wait for them to load again and again when trying to save a topic at the end of the block<br />
Thank you though, for making such a wonderful demo =]</p>
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		<title>By: Urizen</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4530</link>
		<dc:creator>Urizen</dc:creator>
		<pubDate>Sat, 15 Aug 2009 05:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4530</guid>
		<description>I waited for a year and a half, so i can wait more.
 
Take your time and make it as awesome as you can, i have faith in you!</description>
		<content:encoded><![CDATA[<p>I waited for a year and a half, so i can wait more.</p>
<p>Take your time and make it as awesome as you can, i have faith in you!</p>
]]></content:encoded>
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		<title>By: Vicho</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4529</link>
		<dc:creator>Vicho</dc:creator>
		<pubDate>Mon, 03 Aug 2009 06:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4529</guid>
		<description>great game, stay in line ;)

and finish it pliss!</description>
		<content:encoded><![CDATA[<p>great game, stay in line ;)</p>
<p>and finish it pliss!</p>
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		<title>By: Phreakazoid</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/comment-page-1/#comment-4528</link>
		<dc:creator>Phreakazoid</dc:creator>
		<pubDate>Tue, 21 Jul 2009 09:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26#comment-4528</guid>
		<description>Finish the game! The  beginning is great, I&#039;d love to see a sequel.</description>
		<content:encoded><![CDATA[<p>Finish the game! The  beginning is great, I&#8217;d love to see a sequel.</p>
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