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	<title>Collecting Smiles</title>
	<link>http://www.collectingsmiles.com/news</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Fri, 07 Mar 2008 17:44:24 +0000</pubDate>
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			<item>
		<title>Automatic game testing</title>
		<link>http://www.collectingsmiles.com/news/automatic-game-testing/</link>
		<comments>http://www.collectingsmiles.com/news/automatic-game-testing/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 17:15:16 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Game design]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/automatic-game-testing/</guid>
		<description><![CDATA[Something that is very cumbersome (and boring) to do for every developer out there is the software testing. To combat that, you usually develop a number of methods that helps you track down bugs, for example automatic bug-reports and unit-testing.
One of the more interesting ones is automatic testing. For games, this usually means that you [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/automatic-game-testing/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hyena v1.02</title>
		<link>http://www.collectingsmiles.com/news/hyena-v102/</link>
		<comments>http://www.collectingsmiles.com/news/hyena-v102/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 15:03:01 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/hyena-v102/</guid>
		<description><![CDATA[I&#8217;ve released a new version of Hyena for DS and PC at
http://www.collectingsmiles.com/hyena
* Scans the AudioGames/ directory for game-books, and gives a choice on which to load.
* Detailed the .gamebook file specifications here.
* Integrated information on how to play the games.
* Better error messages if files are missing.
* Removed crashes due to memory fragmentation.
* Removed .xml [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/hyena-v102/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hyena - Audiogame Player</title>
		<link>http://www.collectingsmiles.com/news/hyena-v100/</link>
		<comments>http://www.collectingsmiles.com/news/hyena-v100/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 11:55:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=32</guid>
		<description><![CDATA[
It&#8217;s time for the release of another project: Hyena
Hyena is something I call an AudioGame player. It is probably more correctly called AudioGameBook which is a combination of the words AudioBook and GameBook, which Hyena is based on. AudioBooks have had a dramatic rise in popularity the last couple of years, probably due to the [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/hyena-v100/feed/</wfw:commentRss>
		</item>
		<item>
		<title>2 cool indy-games</title>
		<link>http://www.collectingsmiles.com/news/2-cool-indy-games/</link>
		<comments>http://www.collectingsmiles.com/news/2-cool-indy-games/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 10:43:41 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Quickies]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=31</guid>
		<description><![CDATA[I just wanted to share two recent flash-game findings:
Rose &#38; Camellia – A hilarious game which proves that any setting will work for any kind of game-play
Cursor * 10 – A brilliant innovative idea of a puzzle game
Totally brilliant.
(and on a similar note I just found out that Rorschach made 1up’s 101 Free Games 2008. [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/2-cool-indy-games/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Computergame + Human = Story</title>
		<link>http://www.collectingsmiles.com/news/computergame-human-story/</link>
		<comments>http://www.collectingsmiles.com/news/computergame-human-story/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 18:34:31 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=30</guid>
		<description><![CDATA[Yesterday I attended a lecture by Jonas Carlquist called &#8220;Datorspel + Människa = Berättelse&#8221; (Computergame + Human = Story). The lecture was mostly directed towards people who didn’t know that much about storytelling in games, but it was still very interesting to see everything from an academics point of view (also, he made a good [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/computergame-human-story/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Collecting Smiles</title>
		<link>http://www.collectingsmiles.com/news/collecting-smiles-2/</link>
		<comments>http://www.collectingsmiles.com/news/collecting-smiles-2/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 15:05:05 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=29</guid>
		<description><![CDATA[As you may know I’m currently on sabbatical from the games-industry and my company Starbreeze. After having the best job I can imagine for 8 years, I felt I needed a change of scenery and decided to take the money I had managed to put away and burn it on things that makes me feel [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/collecting-smiles-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Strip Mails In Current Folder</title>
		<link>http://www.collectingsmiles.com/news/strip-mails-in-current-folder/</link>
		<comments>http://www.collectingsmiles.com/news/strip-mails-in-current-folder/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 14:52:36 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=28</guid>
		<description><![CDATA[Regarding my recent mail-cleaning session I’ve modified a small VBA script I found at Nicola Delfino’s blog that removes attachments from old mails to get the data-base size down. Changes are:
· Processes all mails in the currently selected folder instead of the currently selected mails
· Doesn’t add the ATTACH REMOVED string anymore since using WordEditor [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/strip-mails-in-current-folder/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Non-stop audio diary &#038; Memory enhancing technologies</title>
		<link>http://www.collectingsmiles.com/news/non-stop-audio-diary/</link>
		<comments>http://www.collectingsmiles.com/news/non-stop-audio-diary/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 14:44:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=27</guid>
		<description><![CDATA[No one can argue that technology has changed how humans think and behave in a very fundamental way. A very simple example is how easy cell phones have made it to meet up with someone while you are out. Before the cell phone you had to carefully plan where and when you would meet while [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/non-stop-audio-diary/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Interactive storytelling &#038; dialogue</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/</link>
		<comments>http://www.collectingsmiles.com/news/interactive-storytelling/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 20:59:14 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Game design]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26</guid>
		<description><![CDATA[
One of the hardest things to create in games is the interactive stories. It’s probably because that’s something that is very new for us. Before computers, the only stories you could call interactive or branching were the role-playing game-books such as Lone Wolf (which I remember foundly from my childhood). And even those stories are [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/interactive-storytelling/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Programming art</title>
		<link>http://www.collectingsmiles.com/news/programming-art/</link>
		<comments>http://www.collectingsmiles.com/news/programming-art/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:43:03 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=25</guid>
		<description><![CDATA[
I’ve talked a bit about games and art in the past, but something that is much harder to pinpoint is programming art. I was introduced to programming art a long time ago with the demo-scene, where people are creating beautiful applications that often try to do things with a computer that computers weren’t meant for. [...]]]></description>
		<wfw:commentRss>http://www.collectingsmiles.com/news/programming-art/feed/</wfw:commentRss>
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