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	<title>Collecting Smiles &#187; Projects</title>
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	<description>Personal blog of Jens Andersson and news about Collecting Smiles projects</description>
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		<title>Colors! 3D dev diary &#8211; Paint with Friends</title>
		<link>http://www.collectingsmiles.com/news/colors-3d-dev-diary-paint-with-friends/</link>
		<comments>http://www.collectingsmiles.com/news/colors-3d-dev-diary-paint-with-friends/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:03:53 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Colors!]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=146</guid>
		<description><![CDATA[My wife and I recently had the first full-fledged collaborative painting session. Using our two dev-kits, I shared a painting session that she connected to, and we painted together on a single canvas. While I spent a lot of time just testing collaborative paining to make sure everything functioned correctly, I haven’t really been able [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Colors! 3D dev diary &#8211; What color are you?</title>
		<link>http://www.collectingsmiles.com/news/colors-3d-dev-diary-what-color-are-you/</link>
		<comments>http://www.collectingsmiles.com/news/colors-3d-dev-diary-what-color-are-you/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 20:14:21 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Colors!]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=117</guid>
		<description><![CDATA[The year is almost over, and Colors! 3D is not in your hands yet. This is due to the gallery integration feature. The term that Nintendo uses for features like the integrated gallery is “Rich User Generated Content”. This is not something we see too much of on consoles, so it’s been taking quite a [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
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		<title>Celebrity visits</title>
		<link>http://www.collectingsmiles.com/news/celebrity-visits/</link>
		<comments>http://www.collectingsmiles.com/news/celebrity-visits/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 05:36:34 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/celebrity-visits/</guid>
		<description><![CDATA[LucasArts day 22. I’m slowly starting to get settled in here. After a move into a permanent apartment last week, almost all the stuff related to my big move has been taken care of. I got my Social Security Card, all the benefits form are filled out, my banking needs are taken care of, and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>The day of independence</title>
		<link>http://www.collectingsmiles.com/news/the-day-of-independence/</link>
		<comments>http://www.collectingsmiles.com/news/the-day-of-independence/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 20:51:39 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/the-day-of-independence/</guid>
		<description><![CDATA[My two year sabbatical is coming to an end. I’m starting as Lead Designer at LucasArts in San Francisco this January which is the beginning of a new phase for me. In September I released Colors! for iPhone and iPod Touch. This has turned Collecting Smiles into a full-fledged independent developer, and I wanted to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Automated game testing</title>
		<link>http://www.collectingsmiles.com/news/automatic-game-testing/</link>
		<comments>http://www.collectingsmiles.com/news/automatic-game-testing/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 17:15:16 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/automatic-game-testing/</guid>
		<description><![CDATA[Something that is very cumbersome (and boring) to do for every developer out there is the software testing. To combat that, you usually develop a number of methods that helps you track down bugs, for example automatic bug-reports and unit-testing. One of the more interesting ones is automated testing. For games, this usually means that [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Hyena v1.02</title>
		<link>http://www.collectingsmiles.com/news/hyena-v102/</link>
		<comments>http://www.collectingsmiles.com/news/hyena-v102/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 15:03:01 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/hyena-v102/</guid>
		<description><![CDATA[I&#8217;ve released a new version of Hyena for DS and PC at http://www.collectingsmiles.com/hyena * Scans the AudioGames/ directory for game-books, and gives a choice on which to load. * Detailed the .gamebook file specifications here. * Integrated information on how to play the games. * Better error messages if files are missing. * Removed crashes [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Hyena &#8211; Audiogame Player</title>
		<link>http://www.collectingsmiles.com/news/hyena-v100/</link>
		<comments>http://www.collectingsmiles.com/news/hyena-v100/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 11:55:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=32</guid>
		<description><![CDATA[It&#8217;s time for the release of another project: Hyena Hyena is something I call an AudioGame player. It is probably more correctly called AudioGameBook which is a combination of the words AudioBook and GameBook, which Hyena is based on. AudioBooks have had a dramatic rise in popularity the last couple of years, probably due to [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Collecting Smiles</title>
		<link>http://www.collectingsmiles.com/news/collecting-smiles-2/</link>
		<comments>http://www.collectingsmiles.com/news/collecting-smiles-2/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 15:05:05 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=29</guid>
		<description><![CDATA[As you may know I’m currently on sabbatical from the games-industry and my company Starbreeze. After having the best job I can imagine for 8 years, I felt I needed a change of scenery and decided to take the money I had managed to put away and burn it on things that makes me feel [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Non-stop audio diary &amp; Memory enhancing technologies</title>
		<link>http://www.collectingsmiles.com/news/non-stop-audio-diary/</link>
		<comments>http://www.collectingsmiles.com/news/non-stop-audio-diary/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 14:44:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=27</guid>
		<description><![CDATA[No one can argue that technology has changed how humans think and behave in a very fundamental way. A very simple example is how easy cell phones have made it to meet up with someone while you are out. Before the cell phone you had to carefully plan where and when you would meet while [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Interactive storytelling &amp; dialogue</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/</link>
		<comments>http://www.collectingsmiles.com/news/interactive-storytelling/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 20:59:14 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26</guid>
		<description><![CDATA[One of the hardest things to create in games is the interactive stories. It’s probably because that’s something that is very new for us. Before computers, the only stories you could call interactive or branching were the role-playing game-books such as Lone Wolf (which I remember foundly from my childhood). And even those stories are [...]]]></description>
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		<slash:comments>39</slash:comments>
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