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Collecting Smiles » Personal

Personal

Celebrity visits

LucasArts day 22. I’m slowly starting to get settled in here. After a move into a permanent apartment last week, almost all the stuff related to my big move has been taken care of. I got my Social Security Card, all the benefits form are filled out, my banking needs are taken care of, and yeah… I bought an iPhone. I would estimate that about 80% of the LucasArts employees have that thing. Now I do as well.  Imagine that, being a developer for it and all.

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In pre-production

LucasArts day 13. Before I started working at LucasArts, almost every game I had been working on has started off with a full team. This is not to say LucasArts is doing things differently, it’s just that I’ve always been in the situation where we as quickly as possible must go from nothing to a full-fledge game-prototype in minimal time. Read more »

Donut Day

LucasArts day 5. First week on the job is over. And what a job that is: Lead Designer at LucasArts. Who would have though back in the days when I got my kicks playing Manic Mansion that I would work at this legendary company that has developed so many great games over the years. I just browsed through them and just look at this list:
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The day of independence

My two year sabbatical is coming to an end. I’m starting as Lead Designer at LucasArts in San Francisco this January which is the beginning of a new phase for me. In September I released Colors! for iPhone and iPod Touch. This has turned Collecting Smiles into a full-fledged independent developer, and I wanted to write a few words of thanks to Apple for that.

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Who am I and what am I doing here?

A short presentation may be in order. I’ve been working as a programmer and gamedesigner at Starbreeze for the last 9 years. I’ve worked on games like Enclave, The Chronicles of Riddick and most recently as lead designer on The Darkness.

This will be my place to write about games, the games-industry, homebrew and other things that interests me. I hope you’ll find it interesting.

Welcome to Collecting Smiles

This Tuesday we had the release party for The Darkness. For the team here at Starbreeze, that meant that almost three years of hard work had come to an end. For me, it was somewhat different. For some time now I’ve been scaling down on my time and work at Starbreeze, and with the The Darkness finished, another goal has been reached. Working in games is probably the best job in the world, so I bet I’ll be back in a year or so. But till then, I plan to do all the fun stuff that there never is enough time for. Be it traveling, programming, meeting new people or just playing games, but hopefully I will collect some interesting stories to tell and some smiles along the way.