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	<title>Collecting Smiles &#187; LucasArts</title>
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	<description>Personal blog of Jens Andersson and news about Collecting Smiles projects</description>
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		<title>Leaving Lucas</title>
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		<pubDate>Thu, 12 Aug 2010 21:33:01 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

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		<description><![CDATA[LucasArts day 572. Last Friday was my last day at LucasArts. It’s been a fantastic time, but now it’s time for me to move on. During my time there I got to lead a design team working on experimental games focused on creating new IPs. As a designer and programmer having worked on both small [...]]]></description>
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		<title>Story reflection</title>
		<link>http://www.collectingsmiles.com/news/story-reflection/</link>
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		<pubDate>Mon, 04 May 2009 03:38:37 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[LucasArts]]></category>

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		<description><![CDATA[LucasArts day 112. So, I never followed up on GDC. The weather was beautiful and I had a great time seeing some of my old friends. I only had chance to attend one day of sessions but that meant that I got to see industry-legend Hideo Kojima’s keynote about Metal Gear Solids evolution and Keita [...]]]></description>
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		<title>Countdown to IGF</title>
		<link>http://www.collectingsmiles.com/news/countdown-to-igf/</link>
		<comments>http://www.collectingsmiles.com/news/countdown-to-igf/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 04:27:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>

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		<description><![CDATA[LucasArts day 46. I&#8217;m starting to count down for Game Developers Conference. Even though I’ve been working in the game industry for over 10 years, I’ve never been there. I guess that having it across town makes it easier than it being 9 time-zones away. Today I got a mail from Nifflas, the maker of [...]]]></description>
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		<title>What can you really do in a week?</title>
		<link>http://www.collectingsmiles.com/news/what-can-you-do-in-a-week/</link>
		<comments>http://www.collectingsmiles.com/news/what-can-you-do-in-a-week/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 05:40:50 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[LucasArts]]></category>

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		<description><![CDATA[LucasArts day 36. Last December, LucasArts did something that to my knowledge other companies only dream of. They dedicated a full week for the whole company to go nuts with creating game prototypes. No matter if you were a hardcore programmer or if you were a part of the marketing department; for one week, you [...]]]></description>
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		<title>Celebrity visits</title>
		<link>http://www.collectingsmiles.com/news/celebrity-visits/</link>
		<comments>http://www.collectingsmiles.com/news/celebrity-visits/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 05:36:34 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Projects]]></category>

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		<description><![CDATA[LucasArts day 22. I’m slowly starting to get settled in here. After a move into a permanent apartment last week, almost all the stuff related to my big move has been taken care of. I got my Social Security Card, all the benefits form are filled out, my banking needs are taken care of, and [...]]]></description>
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		<title>In pre-production</title>
		<link>http://www.collectingsmiles.com/news/in-pre-production/</link>
		<comments>http://www.collectingsmiles.com/news/in-pre-production/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 03:48:45 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

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		<description><![CDATA[LucasArts day 13. Before I started working at LucasArts, almost every game I had been working on has started off with a full team. This is not to say LucasArts is doing things differently, it’s just that I’ve always been in the situation where we as quickly as possible must go from nothing to a [...]]]></description>
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		<title>Donut Day</title>
		<link>http://www.collectingsmiles.com/news/donut-day/</link>
		<comments>http://www.collectingsmiles.com/news/donut-day/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 23:37:16 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

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		<description><![CDATA[LucasArts day 5. First week on the job is over. And what a job that is: Lead Designer at LucasArts. Who would have though back in the days when I got my kicks playing Manic Mansion that I would work at this legendary company that has developed so many great games over the years. I [...]]]></description>
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