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	<title>Collecting Smiles &#187; Games</title>
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	<description>Personal blog of Jens Andersson and news about Collecting Smiles projects</description>
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		<title>Countdown to IGF</title>
		<link>http://www.collectingsmiles.com/news/countdown-to-igf/</link>
		<comments>http://www.collectingsmiles.com/news/countdown-to-igf/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 04:27:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/countdown-to-igf/</guid>
		<description><![CDATA[LucasArts day 46. I&#8217;m starting to count down for Game Developers Conference. Even though I’ve been working in the game industry for over 10 years, I’ve never been there. I guess that having it across town makes it easier than it being 9 time-zones away. Today I got a mail from Nifflas, the maker of [...]]]></description>
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		<title>In pre-production</title>
		<link>http://www.collectingsmiles.com/news/in-pre-production/</link>
		<comments>http://www.collectingsmiles.com/news/in-pre-production/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 03:48:45 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/in-pre-production/</guid>
		<description><![CDATA[LucasArts day 13. Before I started working at LucasArts, almost every game I had been working on has started off with a full team. This is not to say LucasArts is doing things differently, it’s just that I’ve always been in the situation where we as quickly as possible must go from nothing to a [...]]]></description>
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		<title>Donut Day</title>
		<link>http://www.collectingsmiles.com/news/donut-day/</link>
		<comments>http://www.collectingsmiles.com/news/donut-day/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 23:37:16 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

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		<description><![CDATA[LucasArts day 5. First week on the job is over. And what a job that is: Lead Designer at LucasArts. Who would have though back in the days when I got my kicks playing Manic Mansion that I would work at this legendary company that has developed so many great games over the years. I [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The day of independence</title>
		<link>http://www.collectingsmiles.com/news/the-day-of-independence/</link>
		<comments>http://www.collectingsmiles.com/news/the-day-of-independence/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 20:51:39 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/the-day-of-independence/</guid>
		<description><![CDATA[My two year sabbatical is coming to an end. I’m starting as Lead Designer at LucasArts in San Francisco this January which is the beginning of a new phase for me. In September I released Colors! for iPhone and iPod Touch. This has turned Collecting Smiles into a full-fledged independent developer, and I wanted to [...]]]></description>
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		<title>Did you hear about this underappreciated game?</title>
		<link>http://www.collectingsmiles.com/news/did-you-hear-about-this-underappreciated-game/</link>
		<comments>http://www.collectingsmiles.com/news/did-you-hear-about-this-underappreciated-game/#comments</comments>
		<pubDate>Mon, 24 Sep 2007 22:52:23 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=22</guid>
		<description><![CDATA[I just saw the first batch of reviews on Halo 3. That&#8217;s amazing. I never though they would score that great. On top of that Bioshock turned out to be incredibly as well. It&#8217;s a good time to be a gamer. While waiting to get my hands on Halo, I wanted to talk a bit [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Etrian Odyssey &#8211; Modern nostalgica</title>
		<link>http://www.collectingsmiles.com/news/4/</link>
		<comments>http://www.collectingsmiles.com/news/4/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 16:20:45 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=19</guid>
		<description><![CDATA[I managed to get hold of a game for the DS called Etrian Odyssey that I feel the need to rave a little about. I&#8217;m still not really sure that it&#8217;s a good game, but if you are like me and have grown up with computer role-playing games this game will definitely do the trick [...]]]></description>
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		<title>Bioshock and the life of an unreleased video game</title>
		<link>http://www.collectingsmiles.com/news/bioshock-and-the-life-of-an-unreleased-video-game/</link>
		<comments>http://www.collectingsmiles.com/news/bioshock-and-the-life-of-an-unreleased-video-game/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 21:38:46 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=15</guid>
		<description><![CDATA[Since I traveled with a few Irrational guys on my short trip through The New World, I got a chance to see Bioshock in quite some detail. This game has been in production in almost four years, which is a very long time for a video game. Now, I know how developing a game for [...]]]></description>
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		<title>Stop 4: San Francisco</title>
		<link>http://www.collectingsmiles.com/news/stop-4-san-francisco/</link>
		<comments>http://www.collectingsmiles.com/news/stop-4-san-francisco/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 20:33:48 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=14</guid>
		<description><![CDATA[As a final US stop, San Francisco was really perfect and took the top spot of my favorite city ever. I got to hang out with Jordan from Irrational as well as Steve from Perpetual which was really cool. San Francisco is also the home of GDC (apart from a year in San Jose). I&#8217;ve [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Stop 3: Los Angeles</title>
		<link>http://www.collectingsmiles.com/news/stop-3-los-angeles/</link>
		<comments>http://www.collectingsmiles.com/news/stop-3-los-angeles/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 20:40:53 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=13</guid>
		<description><![CDATA[I think I&#8217;ve been to Los Angeles about 10 times and have spend about two weeks per year here the last 5 years. Mostly due to E3 of course and this will be the first time for a long time that I&#8217;m not going. E3 is quite different this year as well since they have [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Games as a respected cultural media</title>
		<link>http://www.collectingsmiles.com/news/games-as-a-respected-cultural-media/</link>
		<comments>http://www.collectingsmiles.com/news/games-as-a-respected-cultural-media/#comments</comments>
		<pubDate>Sun, 24 Jun 2007 21:56:21 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=8</guid>
		<description><![CDATA[My mom called me the other day. She had seen an article in Svenska Dagbladet where I did an interview about The Darkness (I found it on the web here). The article apparently took up a full page in the culture section of the paper. Pause to think about that for a second. A video [...]]]></description>
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