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Collecting Smiles » Games

Games

Countdown to IGF

LucasArts day 46. I’m starting to count down for Game Developers Conference. Even though I’ve been working in the game industry for over 10 years, I’ve never been there. I guess that having it across town makes it easier than it being 9 time-zones away. Today I got a mail from Nifflas, the maker of Knytt which is one of my favorite independent games, Read more »

In pre-production

LucasArts day 13. Before I started working at LucasArts, almost every game I had been working on has started off with a full team. This is not to say LucasArts is doing things differently, it’s just that I’ve always been in the situation where we as quickly as possible must go from nothing to a full-fledge game-prototype in minimal time. Read more »

Donut Day

LucasArts day 5. First week on the job is over. And what a job that is: Lead Designer at LucasArts. Who would have though back in the days when I got my kicks playing Manic Mansion that I would work at this legendary company that has developed so many great games over the years. I just browsed through them and just look at this list:
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The day of independence

My two year sabbatical is coming to an end. I’m starting as Lead Designer at LucasArts in San Francisco this January which is the beginning of a new phase for me. In September I released Colors! for iPhone and iPod Touch. This has turned Collecting Smiles into a full-fledged independent developer, and I wanted to write a few words of thanks to Apple for that.

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Did you hear about this underappreciated game?

I just saw the first batch of reviews on Halo 3. That’s amazing. I never though they would score that great. On top of that Bioshock turned out to be incredibly as well. It’s a good time to be a gamer. While waiting to get my hands on Halo, I wanted to talk a bit about a game that’s close to my heart:

Pokémon. Yes, you heard me right, the Gotta catch’em all one. Read more »

Etrian Odyssey - Modern nostalgica

I managed to get hold of a game for the DS called Etrian Odyssey that I feel the need to rave a little about. I’m still not really sure that it’s a good game, but if you are like me and have grown up with computer role-playing games this game will definitely do the trick for you.

This game is mean in so many ways. Read more »

Bioshock and the life of an unreleased video game

Since I traveled with a few Irrational guys on my short trip through The New World, I got a chance to see Bioshock in quite some detail. This game has been in production in almost four years, which is a very long time for a video game. Now, I know how developing a game for a long time can be from a developer standpoint, but I’ve never spent much though on how the world’s perception of a game can evolve as well.

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Stop 4: San Francisco

As a final US stop, San Francisco was really perfect and took the top spot of my favorite city ever. I got to hang out with Jordan from Irrational as well as Steve from Perpetual which was really cool.

San Francisco is also the home of GDC (apart from a year in San Jose). I’ve never been there myself, but it seems to have become bigger and more interesting every year. Still, it seems a bit on the hefty side to charge so much for a conference ($1450 for a classic pass), and of course the total becomes much higher for people traveling from Sweden.

Stop 3: Los Angeles

I think I’ve been to Los Angeles about 10 times and have spend about two weeks per year here the last 5 years. Mostly due to E3 of course and this will be the first time for a long time that I’m not going. E3 is quite different this year as well since they have moved it from being in the main convention centre into a couple of hotels in Santa Monica. It’s probably not a bad idea. Still, Leipzig seems like a very good replacement for E3 and is maybe more interesting since it’s for most part open for consumers as well. And you don’t have to fly for 15 hours to get there, of course.

Games as a respected cultural media

My mom called me the other day. She had seen an article in Svenska Dagbladet where I did an interview about The Darkness (I found it on the web here). The article apparently took up a full page in the culture section of the paper. Pause to think about that for a second. Read more »