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	<title>Collecting Smiles &#187; Game design</title>
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		<title>Colors! 3D dev diary &#8211; What color are you?</title>
		<link>http://www.collectingsmiles.com/news/colors-3d-dev-diary-what-color-are-you/</link>
		<comments>http://www.collectingsmiles.com/news/colors-3d-dev-diary-what-color-are-you/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 20:14:21 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Colors!]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=117</guid>
		<description><![CDATA[The year is almost over, and Colors! 3D is not in your hands yet. This is due to the gallery integration feature. The term that Nintendo uses for features like the integrated gallery is “Rich User Generated Content”. This is not something we see too much of on consoles, so it’s been taking quite a [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Colors! 3D dev diary &#8211; latency, latency, latency</title>
		<link>http://www.collectingsmiles.com/news/colors-3d-dev-diary-latency-latency-latency/</link>
		<comments>http://www.collectingsmiles.com/news/colors-3d-dev-diary-latency-latency-latency/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 01:45:17 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Colors!]]></category>
		<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=111</guid>
		<description><![CDATA[I’ve been told that I’m over-zealous about latency. Having spent more than 10 years working in the video-games industry as both an engineer and a designer, I’ve found latency to be one of easiest things to point out that differentiates a good experience from a bad one. It’s usually not easy to fix though. I [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Colors! 3D dev diary – painting in 3D</title>
		<link>http://www.collectingsmiles.com/news/colors-3d-dev-diary-%e2%80%93-painting-in-3d/</link>
		<comments>http://www.collectingsmiles.com/news/colors-3d-dev-diary-%e2%80%93-painting-in-3d/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:11:59 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Colors!]]></category>
		<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=86</guid>
		<description><![CDATA[Welcome to the first hopefully many Colors! 3D development diaries. In the time left to the release, I will try to give some insight into what’s gone (and goes) into the development of this… game-app-play-thingy. Yep, we are not really sure how to categorize it either, but that’s ok – that’s one of the things [...]]]></description>
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		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>Story reflection</title>
		<link>http://www.collectingsmiles.com/news/story-reflection/</link>
		<comments>http://www.collectingsmiles.com/news/story-reflection/#comments</comments>
		<pubDate>Mon, 04 May 2009 03:38:37 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/story-reflection/</guid>
		<description><![CDATA[LucasArts day 112. So, I never followed up on GDC. The weather was beautiful and I had a great time seeing some of my old friends. I only had chance to attend one day of sessions but that meant that I got to see industry-legend Hideo Kojima’s keynote about Metal Gear Solids evolution and Keita [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Countdown to IGF</title>
		<link>http://www.collectingsmiles.com/news/countdown-to-igf/</link>
		<comments>http://www.collectingsmiles.com/news/countdown-to-igf/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 04:27:42 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/countdown-to-igf/</guid>
		<description><![CDATA[LucasArts day 46. I&#8217;m starting to count down for Game Developers Conference. Even though I’ve been working in the game industry for over 10 years, I’ve never been there. I guess that having it across town makes it easier than it being 9 time-zones away. Today I got a mail from Nifflas, the maker of [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>What can you really do in a week?</title>
		<link>http://www.collectingsmiles.com/news/what-can-you-do-in-a-week/</link>
		<comments>http://www.collectingsmiles.com/news/what-can-you-do-in-a-week/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 05:40:50 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/what-can-you-do-in-a-week/</guid>
		<description><![CDATA[LucasArts day 36. Last December, LucasArts did something that to my knowledge other companies only dream of. They dedicated a full week for the whole company to go nuts with creating game prototypes. No matter if you were a hardcore programmer or if you were a part of the marketing department; for one week, you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>In pre-production</title>
		<link>http://www.collectingsmiles.com/news/in-pre-production/</link>
		<comments>http://www.collectingsmiles.com/news/in-pre-production/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 03:48:45 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/in-pre-production/</guid>
		<description><![CDATA[LucasArts day 13. Before I started working at LucasArts, almost every game I had been working on has started off with a full team. This is not to say LucasArts is doing things differently, it’s just that I’ve always been in the situation where we as quickly as possible must go from nothing to a [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Automated game testing</title>
		<link>http://www.collectingsmiles.com/news/automatic-game-testing/</link>
		<comments>http://www.collectingsmiles.com/news/automatic-game-testing/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 17:15:16 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/automatic-game-testing/</guid>
		<description><![CDATA[Something that is very cumbersome (and boring) to do for every developer out there is the software testing. To combat that, you usually develop a number of methods that helps you track down bugs, for example automatic bug-reports and unit-testing. One of the more interesting ones is automated testing. For games, this usually means that [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Computergame + Human = Story</title>
		<link>http://www.collectingsmiles.com/news/computergame-human-story/</link>
		<comments>http://www.collectingsmiles.com/news/computergame-human-story/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 18:34:31 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=30</guid>
		<description><![CDATA[Yesterday I attended a lecture by Jonas Carlquist called &#8220;Datorspel + Människa = Berättelse&#8221; (Computergame + Human = Story). The lecture was mostly directed towards people who didn’t know that much about storytelling in games, but it was still very interesting to see everything from an academics point of view (also, he made a good [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Interactive storytelling &amp; dialogue</title>
		<link>http://www.collectingsmiles.com/news/interactive-storytelling/</link>
		<comments>http://www.collectingsmiles.com/news/interactive-storytelling/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 20:59:14 +0000</pubDate>
		<dc:creator>Jens</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.collectingsmiles.com/news/?p=26</guid>
		<description><![CDATA[One of the hardest things to create in games is the interactive stories. It’s probably because that’s something that is very new for us. Before computers, the only stories you could call interactive or branching were the role-playing game-books such as Lone Wolf (which I remember foundly from my childhood). And even those stories are [...]]]></description>
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		<slash:comments>39</slash:comments>
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