Art

Collecting Smiles

As you may know I’m currently on sabbatical from the games-industry and my company Starbreeze. After having the best job I can imagine for 8 years, I felt I needed a change of scenery and decided to take the money I had managed to put away and burn it on things that makes me feel wiser. You can see some of those things on this site, with small projects of different kinds; some art-projects, some game-projects and some other things that may or may not be good ideas.

The biggest of these projects is one that I haven’t really started on. It’s the project that I’ve been hoping to do for quite some time, and it’s the project that made me create this site in the first place. It’s the Collecting Smiles project.

Read more »

Programming art

I’ve talked a bit about games and art in the past, but something that is much harder to pinpoint is programming art. I was introduced to programming art a long time ago with the demo-scene, where people are creating beautiful applications that often try to do things with a computer that computers weren’t meant for. Another example is one of my great inspirations Karl Sims. Read more »

Rorschach

The Swedish game-magazine Level had a nice article about the relationship between art and games in their July 2007 issue. This article contained an interview with me about the game Rorschach, where I collaborated with Ida Rödén to make a small art-game. This game has been shown in a number of more “traditional” art-forums, for example at Umeå Konsthögskola and the M.A.D.E. festival. Art and games has always had a slightly weird relasionship and as usual opinions drift apart. Personally I see interactivity as the key word, and Rorschach tries to explore the interactivity of conversations; something that games in general have been pretty unsuccessful in.

Rorschach is now available for download and can be found at http://www.collectingsmiles.com/rorschach.

Games as a respected cultural media

My mom called me the other day. She had seen an article in Svenska Dagbladet where I did an interview about The Darkness (I found it on the web here). The article apparently took up a full page in the culture section of the paper. Pause to think about that for a second. Read more »