Sensationalist title aside, this article will present our measurements of our app Colors! across 10 devices: Nintendo 3DS, PlayStation Vita, Microsoft Surface Pro, Apple iPhone, Samsung Galaxy Note, Samsung Galaxy Note 2, Samsung Galaxy S3, Google Nexus 10, and with special appearance by Nintendo DS and the Nintendo Wii U.
As I’ve posted before, Latency in video-games (and apps) is something I feel strongly about. While the benefit of low latency is easy to understand for video-games where the action is intense, it’s equally true for a painting apps like Colors!. Just try write to write your name on your average note-taking app, and you will see how high latency makes this so much harder than it should be. This video from Microsoft Labs shows that in an excellent way.
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Posted: March 25th, 2013 under Uncategorized.